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Smooth path finding for agents with turning circles.

Hey guys, My team is currently working on a project in which the player and A.I control spaceships of various different sizes. These ships have different turn speeds, the fighters can turn very...

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Graduating from UNET NetworkManager

Hey guys, I'm fairly new to networking in general and am just starting to get to grips with UNET. I've finished the "Setting up a Multiplayer Project from Scratch" tutorial found [here][1] and have...

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