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Smooth path finding for agents with turning circles.
Hey guys, My team is currently working on a project in which the player and A.I control spaceships of various different sizes. These ships have different turn speeds, the fighters can turn very...
View ArticleGraduating from UNET NetworkManager
Hey guys, I'm fairly new to networking in general and am just starting to get to grips with UNET. I've finished the "Setting up a Multiplayer Project from Scratch" tutorial found [here][1] and have...
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